﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Playables.PlayableTraversalMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Playables
{
  /// <summary>
  ///   <para>Traversal mode for Playables.</para>
  /// </summary>
  public enum PlayableTraversalMode
  {
    /// <summary>
    ///   <para>Causes the Playable to prepare and process it's inputs when demanded by an output.</para>
    /// </summary>
    Mix,
    /// <summary>
    ///   <para>Causes the Playable to act as a passthrough for PrepareFrame and ProcessFrame. If the PlayableOutput being processed is connected to the n-th input port of the Playable, the Playable only propagates the n-th output port. Use this enum value in conjunction with PlayableOutput SetSourceOutputPort.</para>
    /// </summary>
    Passthrough,
  }
}
